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Unity Engine


ValidateHeap()

Scans the managed heap to check for corrupted objects.
Read time 1 minuteLast updated 6 days ago

Definition

public static void ValidateHeap()

Remarks

This function only works when you use the Mono scripting backend. If this function discovers a corrupted object, the editor log displays a callstack and the Editor crashes, either through a fatal native assert or an access violation within Mono. Use this function to find memory corruption closer to when it occurs.