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Unity Engine


Arguments

DedicatedServer.Arguments provide accessors for common CLI options.
Read time 1 minuteLast updated 6 days ago

Definition

public static class Arguments

Remarks

Use the
Arguments
class to read or override dedicated server settings that Unity parses from the process command line at startup. Each property maps to a command-line flag. When you launch a server without a command-line flag, Unity uses the value from Dedicated Server Player settings. If a value isn't set on the command line or in Player settings, the corresponding property returns
null
.
To list supported command-line flags, launch the server with
-help
.

Static Properties

Property

Description

ErrorPolicyThe policy Unity uses when dedicated server command-line arguments are invalid.
LogLevelThe minimum log level the server uses for console and file output.
LogPathThe directory path where the dedicated server writes log files.
PortThe port on which the server listens for connections.
QueryPortThe port on which the server listens for status query requests.
QueryTypeThe query protocol the dedicated server uses to handle status requests.
TargetFramerateThe target frame rate for the dedicated server process. This is the rate at which the server processes frames.

Enums

Enum

Description

Arguments.ArgumentErrorPolicySpecifies how Unity handles errors in dedicated server command line arguments.