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Unity Engine


CaptureNextFrameToXcode()

Begin capture to Xcode at the beginning of the next frame, and end it at the end of the next frame.
Read time 1 minuteLast updated 11 days ago

Definition

public static void CaptureNextFrameToXcode()

Remarks

This is the same as calling FrameCapture.BeginCaptureToXcode and FrameCapture.EndCapture, but with implicit boundaries at the start and end of the frame.