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Unity Engine


Unity Engine


CaptureNextFrameToXcode()

Begin capture to Xcode at the beginning of the next frame, and end it at the end of the next frame.
Read time 1 minuteLast updated a month ago

Definition

public static void CaptureNextFrameToXcode()

Remarks

This is the same as calling FrameCapture.BeginCaptureToXcode and FrameCapture.EndCapture, but with implicit boundaries at the start and end of the frame.