SetJobData<T>(T)
Sets a new job data in the playable.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
void SetJobData<T>(T jobData) where T : struct, IAnimationJob
Parameters
The new IAnimationJob data to set in the playable.
Remarks
The generic type must be the same as the one used for the creation of the playable.