corners
Corner points of the path.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public Vector3[] corners { get; }
Remarks
Also known as "waypoints", the corners define the places along a path where it changes direction (ie, the path consists of a number of straight-line moves between corners).
Examples
using UnityEngine;using UnityEngine.AI;using System.Collections;public class ExampleClass : MonoBehaviour { float PathLength(NavMeshPath path) { if (path.corners.Length < 2) return 0; float lengthSoFar = 0.0F; for (int i = 1; i < path.corners.Length; i++) { lengthSoFar += Vector3.Distance(path.corners[i - 1], path.corners[i]); } return lengthSoFar; }}