ignoreFromBuild
Use this to specify whether the GameObject and its children should be ignored.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool ignoreFromBuild { get; set; }
Remarks
If you set this to , the GameObject and its children will not be included as part of the NavMesh.
trueSet _overrideIgnore to in order for this property to have the intended effect. When is this property inherits the value from the markup of a parent object, if that exists, otherwise it is set to .
trueoverrideIgnorefalsefalse