SetPath(NavMeshPath)
Assign a new path to this agent.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool SetPath(NavMeshPath path)
Parameters
New path to follow.
Returns
Type | Description |
|---|---|
| bool | True if the path is successfully assigned. |
Remarks
If you successfully assign the path, the agent resumes movement toward the new target. If the path cannot be assigned, the path is cleared (see NavMeshAgent.ResetPath). A path that was calculated for a different agent type than this agent's _agentTypeID is ignored: the method returns false and the agent keeps its current path. Use NavMeshAgent.CalculatePath or NavMesh.CalculatePath with a to obtain a path for this agent type.
NavMeshQueryFilter