Update()
To be called once per frame. The returned data structure's fields are populated with the latest available data, according to the supported AdaptivePerformanceSubsystem.Capabilities.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance.Provider
- Assembly: UnityEngine.AdaptivePerformanceModule
public override PerformanceDataRecord Update()
Returns
Type | Description |
|---|---|
| PerformanceDataRecord | Data structure with the most recent performance data. |