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Unity Engine


StartEnergyUsageTracking()

Starts energy-usage tracking, or resets the baseline if tracking is already active so that subsequent PerformanceMetrics.EnergyUsage readings are measured from now.
Read time 1 minuteLast updated 13 days ago

Definition

bool StartEnergyUsageTracking()

Returns

Type

Description

boolTrue if tracking was started or reset; false if energy-usage tracking is not supported on this device or Adaptive Performance is not active.

Remarks

A
false
result has two causes: energy-usage tracking is not supported on this device, or Adaptive Performance is not currently active. In the latter case tracking can succeed once Adaptive Performance becomes active, so check IAdaptivePerformance.Active before giving up.