StartEnergyUsageTracking()
Starts energy-usage tracking, or resets the baseline if tracking is already active so that subsequent PerformanceMetrics.EnergyUsage readings are measured from now.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
bool StartEnergyUsageTracking()
Returns
Type | Description |
|---|---|
| bool | True if tracking was started or reset; false if energy-usage tracking is not supported on this device or Adaptive Performance is not active. |
Remarks
A result has two causes: energy-usage tracking is not supported on this device, or Adaptive Performance is not currently active. In the latter case tracking can succeed once Adaptive Performance becomes active, so check IAdaptivePerformance.Active before giving up.
false