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Unity Engine


AssistiveSupport

Access point to APIs that enable applications made with Unity to support assistive technologies.
Read time 2 minutesLast updated 10 days ago

Definition

public static class AssistiveSupport

Remarks

By default, applications made with Unity are incompatible with screen readers because they use Unityʼs own UI systems, which are not accessible to assistive technologies. This means that while the screen reader is on, it is impossible to interact with a Unity application.
You can use this class, along with AccessibilityHierarchy and AccessibilityNode, to make your Unity application natively communicate with and send necessary information to screen readers.
These APIs are currently supported on the following platforms:
Note: These APIs might result in slight behavior differences across platforms. However, they are consistent with the behavior of native user interfaces on each platform and conform to user expectations. Their behavior might not be identical to native user interfaces, but it is a close replica. APIs that behave differently across platforms have those differences described in their documentation.
Additional Resources:

Static Properties

Property

Description

activeHierarchyThe accessibility hierarchy that is currently accessible to screen readers.
isScreenReaderEnabledWhether the screen reader is turned on or off on the user's device.
notificationDispatcherService used to send accessibility notifications to the screen reader.
screenReaderStatusOverrideWhether to override the screen reader status given by the operating system.

Static Events

Member

Description

nodeFocusChangedEvent invoked on the main thread when the user changes the screen reader focus by navigating to a different accessibility node.
screenReaderStatusChangedEvent invoked on the main thread when the user turns the screen reader on or off.

Enums

Enum

Description

AssistiveSupport.ScreenReaderStatusOverrideOptions to determine the status of the screen reader.