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Unity Engine


SerializedObjectChangeEvent

An event sent when any value in a SerializedObject changes
Read time 2 minutesLast updated 9 days ago

Definition

public sealed class SerializedObjectChangeEvent : EventBase<SerializedObjectChangeEvent>, IDisposable

Constructors

Constructor

Description

SerializedObjectChangeEvent()Constructor. Use GetPooled instead.

Properties

Property

Description

changedObjectThe SerializedObject whose value changed.

Methods

Method

Description

InitSets the event to its initial state.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance