SerializedObjectChangeEvent
An event sent when any value in a SerializedObject changes
Read time 2 minutesLast updated 9 days ago
Definition
- Type: Class
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor.CoreModule
- Inherits from: EventBase<SerializedObjectChangeEvent>
- Implements: IDisposable
public sealed class SerializedObjectChangeEvent : EventBase<SerializedObjectChangeEvent>, IDisposable
Constructors
Constructor | Description |
|---|---|
| SerializedObjectChangeEvent() | Constructor. Use GetPooled instead. |
Properties
Property | Description |
|---|---|
| changedObject | The SerializedObject whose value changed. |
Methods
Method | Description |
|---|---|
| Init | Sets the event to its initial state. |
Static Methods
Method | Description |
|---|---|
| GetPooled | Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use |