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Unity Engine


SetSpriteID(Sprite, GUID)

Sets a Sprite 's Global Unique Identifier (GUID) for easy identification later.
Read time 1 minuteLast updated 12 days ago

Definition

public static void SetSpriteID(this Sprite sprite, GUID guid)

Parameters

sprite

The Sprite to set.

guid

GUID
The GUID to set for the Sprite.

Remarks

During Sprite Asset generation, you can manually set a Sprite's SpriteID to identify the Sprite from the data that was used to generate it.
This is usually needed when Sprites are generated by ScriptedImporter via Sprite.Create and the ScriptedImporter wants to support SpriteEditorModuleBase that uses AssetPostprocessor to modify during Sprite generation.