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Unity Engine


GetPlatformSettings(SpriteAtlas, string)

Returns the platform settings of the build target you specify.
Read time 1 minuteLast updated 10 days ago

Definition

public static TextureImporterPlatformSettings GetPlatformSettings(this SpriteAtlas spriteAtlas, string buildTarget)

Parameters

spriteAtlas


buildTarget

The name of the build target.

Returns