ClampedDetailPatchesGUI(Terrain, out Vector2, out List<Vector4>)
Gets data on the clamped detail patches for displaying their GUI within a terrain.
Read time 1 minuteLast updated 20 days ago
Definition
- Type: Method
- Namespace: UnityEditor.TerrainTools
- Assembly: UnityEditor
ClampedDetailPatchesGUI(Terrain, Vector2, List<Vector4>)
public static int ClampedDetailPatchesGUI(Terrain terrain, out Vector2 detailMinMaxHeight, out List<Vector4> clampedDetailPatchIconScreenPositions)
Parameters
The target terrain.
The minimum and maximum height of the details within the terrain.
The list of screen detail pactch icons within the screen positions.
Returns
Type | Description |
|---|---|
| int | Returns the index of the terrain patch within the screen position, returns an invalid index of -1. |
Remarks
Use this method to calculate the necessary data to distinguish different clamped detail patches within a terrain. This data is also used to visualize these clamped areas when scattering details across a terrain.
Additional Resources: PaintDetailsToolUtility.DrawClampedDetailPatchGUI