Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Defines

An array of constant defines for the shaders in this settings configuration.
Read time 1 minuteLast updated 12 days ago

Definition

public string[] Defines { set; }

Remarks

Setting the value of this property will run validation on the data and throw an
ArgumentException
in the case of invalid data. You can only use this property for setting the data. To read the current data, use the ShaderBuildSettings.GetDefinesCopy method instead. A single array element should contain a string with a pair of identifier and numeric value, separated by a whitespace.