ShaderBuildSettings()
Creates an empty settings data structure for controlling how shaders are handled during the build.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor.Shaders
- Assembly: UnityEditor.CoreModule
public ShaderBuildSettings()
Remarks
Use an empty settings structure to create custom solutions for shader build settings data management. For example, to clear the shader build settings, create a new settings data structure and apply it using EditorGraphicsSettings.SetShaderBuildSettings.