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Unity Engine


Invalidate

Invalidates all the properties stored for an entire document.
Read time 1 minuteLast updated 9 days ago

Definition

Invalidate(string)

Invalidates all the properties stored for an entire document.
void Invalidate(string documentId)

Parameters

documentId

A document identifier.

Examples

using (var view = propertyDatabase.GetView()){ // Store multiple properties of a document. var document = "path/to/my/asset"; view.Store(document, "prop1", "value1"); view.Store(document, "prop2", "value2"); // Invalidate the entire document. view.Invalidate(document); // The invalidated document can no longer be retrieved. if (view.TryLoad(view.CreateDocumentKey(document), out IEnumerable<object> documentValues)) Assert.Fail("TryLoad should have failed to retrieve the document values.");}

Invalidate(ulong)

Invalidates all the properties stored for an entire document.
void Invalidate(ulong documentKey)

Parameters

documentKey

A document key.

Remarks

using (var view = propertyDatabase.GetView()){ // Store multiple properties of a document. var documentKey = view.CreateDocumentKey("path/to/my/asset"); view.Store(documentKey, view.CreatePropertyHash("prop1"), "value1"); view.Store(documentKey, view.CreatePropertyHash("prop2"), "value2"); // Invalidate the entire document by its key. view.Invalidate(documentKey); // The invalidated document can no longer be retrieved. if (view.TryLoad(documentKey, out IEnumerable<object> documentKeyValues)) Assert.Fail("TryLoad should have failed to retrieve the document values.");}