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Unity Engine


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Unity Engine


StageHandle

Struct that represents a stage handle.
Read time 1 minuteLast updated 10 days ago

Definition

public struct StageHandle : IEquatable<StageHandle>

Remarks

A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage.

Methods

Method

Description

ContainsDoes the stage contain the given GameObject?
FindComponentOfTypeReturns the first active loaded object of the given type.
FindComponentsOfTypeReturns a list of all active loaded objects of the given type.
IsValidIs this stage handle valid?