RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings)
Force the current render pipeline to be reconstructed if the given settings is used by it.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor.CoreModule
public static void RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings settings)
Parameters
A IRenderPipelineGraphicsSettings used for filtering if current pipeline is using it and should be reconstructed.