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Unity Engine


GetRenderersHiddenResultBits

Gets the scene visibility status of renderers.
Read time 1 minuteLast updated 10 days ago

Definition

GetRenderersHiddenResultBits(ReadOnlySpan<int>, Span<ulong>)

Gets the scene visibility status of renderers.
Warning
Removed. GetRenderersHiddenResultBits(ReadOnlySpan\<int\>) is obsolete. Use GetRenderersHiddenResultBits(ReadOnlySpan\<EntityId\>) instead.
public static void GetRenderersHiddenResultBits(ReadOnlySpan<int> rendererIDs, Span<ulong> resultBits)

Parameters

The span of renderer instance IDs to check.

resultBits

The span of visibility statuses the method returns. If a bit is set to one, the corresponding renderer in the
rendererIDs
parameter is not visible in the scene view. The length of the span must be
(rendererIDs.Length + 63) / 64
. Otherwise an exception will be thrown.

Remarks

Refer to SceneVisibility for more information about scene visibility.

GetRenderersHiddenResultBits(ReadOnlySpan<EntityId>, Span<ulong>)

Gets the scene visibility status of renderers.
public static void GetRenderersHiddenResultBits(ReadOnlySpan<EntityId> rendererIDs, Span<ulong> resultBits)

Parameters

The span of renderer instance IDs to check.

resultBits

The span of visibility statuses the method returns. If a bit is set to one, the corresponding renderer in the
rendererIDs
parameter is not visible in the scene view. The length of the span must be
(rendererIDs.Length + 63) / 64
. Otherwise an exception will be thrown.

Remarks

Refer to SceneVisibility for more information about scene visibility.