Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


DefaultMeshBufferTarget

The options for the default GPU buffer target that Unity applies to the vertex and index buffers of meshes.
Read time 1 minuteLast updated 7 days ago

Definition

public enum DefaultMeshBufferTarget

Remarks

Use this enum with EditorGraphicsSettings.defaultMeshBufferTarget to control whether Unity applies an additional buffer target to the GPU buffers it creates for meshes.
On platforms that don’t support compute access, Unity doesn’t add any additional targets.

Examples

{code Documentation/ManualDocs/com.unity.documentation-examples/Graphics/Scripts/Editor/DefaultMeshBufferTargetExample.cs#example}

Fields

Value

Description

NoneUnity doesn’t apply a project-wide default buffer target to mesh vertex and index buffers.
RawUnity creates the vertex and index buffers of every mesh with raw byte-address access.