PresetType
Stores a type to which a Preset can be applied.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.Presets
- Assembly: UnityEditor.CoreModule
- Implements: IEquatable<PresetType>
public struct PresetType : IEquatable<PresetType>
Remarks
Only classes that inherit from UnityEngine.Object are represented by a PresetType.
This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reasons.
Methods
Method | Description |
|---|---|
| GetManagedTypeName | Retrieves a human readable namespace and the name of the target class, regardless of whether it's a managed C# class or a native C++ class. |
| IsValid | Checks whether a PresetType corresponds with a valid native or managed class. |
| IsValidDefault | Checks whether a PresetType can be used within the DefaultPreset system. |