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Unity Engine


DependencyInfo

Structure that contains information about a package's dependencies, including the package name and version requirements.
Read time 1 minuteLast updated 5 days ago

Definition

public struct DependencyInfo

Remarks

  • The
    version
    strings follow semantic versioning format.
  • The dependencies of a package are defined in its
    package.json
    file.
using UnityEngine;using UnityEditor.PackageManager;using UnityEditor.PackageManager.Requests;[ExecuteInEditMode]public class PackageDependencyInfoExample : MonoBehaviour{ ListRequest m_ListRequest; void Start() { Debug.Log("Listing packages and getting their dependency info..."); m_ListRequest = Client.List(); } void Update() { if (m_ListRequest != null && m_ListRequest.IsCompleted) { if (m_ListRequest.Status == StatusCode.Success) { foreach (var package in m_ListRequest.Result) { var outputString = $"Dependencies for {package.name}:"; if(package.dependencies == null || package.dependencies.Length == 0) { outputString += "\n- No dependencies"; } else { foreach (var dependency in package.dependencies) { outputString += $"\n- {dependency.name} ({dependency.version})"; } } Debug.Log(outputString); } } else { Debug.Log($"Package list request failed: {m_ListRequest.Error}"); } m_ListRequest = null; } }}
Related information

Properties

Property

Description

nameThe name of the dependency.
versionThe version of the dependency.