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Unity Engine


TrySend

Attempts to send data from the Editor to the connected Players.
Read time 1 minuteLast updated 12 days ago

Definition

TrySend(Guid, byte[], int)

Attempts to send data from the Editor to the connected Players.
public bool TrySend(Guid messageId, byte[] data, int playerId)

Parameters

messageId

The type ID of the message to send to the connected Players.

data


playerId

The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0..

Returns

Type

Description

boolReturns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.

TrySend(Guid, byte[])

Attempts to send data from the Editor to the connected Players.
public bool TrySend(Guid messageId, byte[] data)

Parameters

messageId

The type ID of the message to send to the connected Players.

data

Returns

Type

Description

boolReturns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.