Start()
Starts the EventService so it listens to new messages.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor.CoreModule
public static void Start()
Remarks
Normally, Start is called automatically when a member of the EventService is invoked. However, you may sometimes need to call it explicitly. For example, if you called EventService.Close you can use Start to restart the EventService.