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Unity Engine


PackedNativeUnityEngineObject

Description of a C++ unity object in memory.
Read time 1 minuteLast updated 4 days ago

Definition

Warning
Deprecated. This API is outdated and will be removed. Please check out the Memory Profiler Package (https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/)
public struct PackedNativeUnityEngineObject

Properties

Property

Description

hideFlagsThe hideFlags this native object has.
isDontDestroyOnLoadHas this object has been marked as DontDestroyOnLoad?
isManagerIs this native object an internal Unity manager object?
isPersistentIs this object persistent? (Assets are persistent, objects stored in Scenes and dynamically created objects are not persistent).
nameName of this object.
nativeObjectAddressThe memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object.
nativeTypeArrayIndexThe index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array.
sizeSize in bytes of this object.