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Unity Engine


AddItemsToMenu(GenericMenu)

Adds your custom menu items to an Editor Window.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
void AddItemsToMenu(GenericMenu menu)

Parameters

Remarks

The following example shows how you can implement this method in a class that derives from EditorWindow and implements IHasCustomMenu.

Examples

using UnityEngine;using UnityEditor;public class CustomMenuExample : EditorWindow, IHasCustomMenu{ [MenuItem("MyWindows/Custom Menu Window Example")] static void ShowCustomWindow() { GetWindow<CustomMenuExample>().Show(); } public void AddItemsToMenu(GenericMenu menu) { menu.AddItem(new GUIContent("Hello"), false, OnHello); } void OnHello() { Debug.Log("Hello!"); }}