Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)

This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone ).
Read time 1 minuteLast updated 6 days ago

Definition

public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)

Parameters

sceneStateHash

Current Scene state hash.

A handle to receive notifications about the status of the stages of the baking process.

Remarks

This implementation does nothing.
Override this method in your own implementation to prepare and issue baking jobs if required in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.