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Unity Engine


GetPortCenterOverride(Port, out Vector2)

Gets another location for a specific port and checks if the port has an overridden position.
Read time 1 minuteLast updated 18 days ago

Definition

GetPortCenterOverride(Port, Vector2)

public bool GetPortCenterOverride(Port port, out Vector2 overriddenPosition)

Parameters

port

The specific port.

overriddenPosition

The overridden position, if the port is overridden. Set to Vector2.zero otherwise.

Returns

Type

Description

boolReturns true if the port center is overridden. Returns false otherwise

Remarks

Use this method for when nodes are hidden by a collapsed placemat and the edges redirect elsewhere.