GetPortCenterOverride(Port, out Vector2)
Gets another location for a specific port and checks if the port has an overridden position.
Read time 1 minuteLast updated 18 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Experimental.GraphView
- Assembly: UnityEditor
GetPortCenterOverride(Port, Vector2)
public bool GetPortCenterOverride(Port port, out Vector2 overriddenPosition)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if the port center is overridden. Returns false otherwise |
Remarks
Use this method for when nodes are hidden by a collapsed placemat and the edges redirect elsewhere.