Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GpuBvhBuildQuality

BVH build quality.
Read time 1 minuteLast updated 13 days ago

Definition

public enum GpuBvhBuildQuality

Remarks

The quality levels represent a trade-off between acceleration structure build performance and ray tracing performance. The slower the acceleration structure build speed, the higher the runtime ray tracing performance is.

Fields

Value

Description

HighHighest possible ray tracing performance, slowest build time. This quality level uses spatial splits when enabled.
LowFaster build time, slower ray tracing performance. Can be beneficial for dynamic scenes.
MediumThis level balances the build time and ray tracing performance.