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Unity Engine


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Unity Engine


EditorToolAttribute

Registers an EditorTool as either a Global tool or a CustomEditor tool.
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Definition

EditorToolAttribute(string, Type)

Registers an EditorTool as either a Global tool or a CustomEditor tool.
public EditorToolAttribute(string displayName, Type componentToolTarget = null)

Parameters

displayName

The name to display in menus.

componentToolTarget

The type this tool can edit. Set to null if the tool is not a Component tool.

Remarks

A Global tool is always available in the toolbar menu. A CustomEditor tool is only available when the current selection contains a matching target type.

EditorToolAttribute(string, Type, Type)

Registers an EditorTool as either a Global tool or a CustomEditor tool.
public EditorToolAttribute(string displayName, Type componentToolTarget, Type editorToolContext)

Parameters

displayName

The name to display in menus.

componentToolTarget

The type this tool can edit. Set to null if the tool is not a Component tool.

editorToolContext

The EditorToolContext type that this tool relates to. When an EditorTool defines an
editorToolContext
scope, the tool is not shown in menus and must be activated by the EditorToolContext.ResolveTool method.

Remarks

A Global tool is always available in the toolbar menu. A CustomEditor tool is only available when the current selection contains a matching target type.

EditorToolAttribute(string, Type, Type, Type)

Registers an EditorTool as either a Global tool or a CustomEditor tool.
public EditorToolAttribute(string displayName, Type componentToolTarget, Type editorToolContext, Type variantGroup)

Parameters

displayName

The name to display in menus.

componentToolTarget

The type this tool can edit. Set to null if the tool is not a Component tool.

editorToolContext

The EditorToolContext type that this tool relates to. When an EditorTool defines an
editorToolContext
scope, the tool is not shown in menus and must be activated by the EditorToolContext.ResolveTool method.

variantGroup

The tool variant group to assign the tool to in the Tools overlay. Tool variants are used to group similar tools into a single button in the Tools overlay. Refer to ToolAttribute.variantGroup.

Remarks

A Global tool is always available in the toolbar menu. A CustomEditor tool is only available when the current selection contains a matching target type.

EditorToolAttribute(string, Type, Type, int, Type)

Registers an EditorTool as either a Global tool or a CustomEditor tool.
public EditorToolAttribute(string displayName, Type componentToolTarget, Type editorToolContext, int toolPriority, Type variantGroup)

Parameters

displayName

The name to display in menus.

componentToolTarget

The type this tool can edit. Set to null if the tool is not a Component tool.

editorToolContext

The EditorToolContext type that this tool relates to. When an EditorTool defines an
editorToolContext
scope, the tool is not shown in menus and must be activated by the EditorToolContext.ResolveTool method.

toolPriority

The order to display tools in the Tools overlay in. Refer to ToolAttribute.toolPriority.

variantGroup

The tool variant group to assign the tool to in the Tools overlay. Tool variants are used to group similar tools into a single button in the Tools overlay. Refer to ToolAttribute.variantGroup.

Remarks

A Global tool is always available in the toolbar menu. A CustomEditor tool is only available when the current selection contains a matching target type.

EditorToolAttribute(string, Type, Type, int, Type, int)

Registers an EditorTool as either a Global tool or a CustomEditor tool.
public EditorToolAttribute(string displayName, Type componentToolTarget, Type editorToolContext, int toolPriority, Type variantGroup, int variantPriority)

Parameters

displayName

The name to display in menus.

componentToolTarget

The type this tool can edit. Set to null if the tool is not a Component tool.

editorToolContext

The EditorToolContext type that this tool relates to. When an EditorTool defines an
editorToolContext
scope, the tool is not shown in menus and must be activated by the EditorToolContext.ResolveTool method.

toolPriority

The order to display tools in the Tools overlay in. Refer to ToolAttribute.toolPriority.

variantGroup

The tool variant group to assign the tool to in the Tools overlay. Tool variants are used to group similar tools into a single button in the Tools overlay. Refer to ToolAttribute.variantGroup.

variantPriority

The variant priority defines the order that tools are displayed in when they are displayed in a ToolAttribute.variantGroup dropdown.

Remarks

A Global tool is always available in the toolbar menu. A CustomEditor tool is only available when the current selection contains a matching target type.