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Unity Engine


RunBeforeAssemblyAttribute(string)

Add this attribute to a callback method to indicate that this callback must be run before any callbacks that are part of the specified assembly.
Read time 1 minuteLast updated 6 days ago

Definition

public RunBeforeAssemblyAttribute(string assemblyName)

Parameters

assemblyName

The name of the assembly that should be called after this callback.

Remarks

To define dependencies for a callback, use the following attributes:
When the callback is invoked, Unity generates a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note: Defining callback dependencies is currently only supported by the AssetPostprocessor.OnPostprocessAllAssets(string[], string[], string[], string[], bool) callback.

Examples

using UnityEditor;using UnityEditor.Callbacks;using UnityEngine;// This example shows how to ensure that a callback is called before the Addressables assembly has been called.class MyPostprocessor : AssetPostprocessor{ [RunBeforeAssembly("Unity.Addressables.Editor")] static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { Debug.Log("MyAllPostprocessor"); }}