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Unity Engine


SuppressLoadableErrors

Suppress the error reported when a LoadableObjectId or LoadableSceneId is encountered while writing content.
Read time 1 minuteLast updated 10 days ago

Definition

SuppressLoadableErrors = 16

Remarks

Use this when migrating between build pipeline backends when assets legitimately have Loadable references, but the same content is also built through the legacy Player or AssetBundle pipelines. The references still resolve to null in the resulting content; this flag only silences the error log to keep the build usable.