Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


DependOnPath(string)

Allows you to specify that a Scene depends on contents of a source asset at the provided path.
Read time 1 minuteLast updated 12 days ago

Definition

public static void DependOnPath(string path)

Parameters

path

The path of the dependency.

Remarks

Scene rebuild will be triggered if either of the conditions are true: " The asset at the path changes " The asset at the path moves.