RefreshFull()
Performs a full reload of the BuildHistory from disk, discarding all cached state.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor.CoreModule
public static void RefreshFull()
Remarks
Use this when the contents of existing build metadata directories may have changed on disk. For detecting added or removed directories only, prefer BuildHistory.Refresh which is less expensive.