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Unity Engine


TextureGenerationSettings

Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.
Read time 1 minuteLast updated 12 days ago

Definition

public struct TextureGenerationSettings

Constructors

Constructor

Description

TextureGenerationSettings(UnityEditor.TextureImporterType)The Constructor initializes to most common value based on the TetureImporterType you pass in.

Properties

Property

Description

assetPathPath where the Asset will be placed.
enablePostProcessorWhen set to true, the AssetPostprocessor hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through TextureGenerator.GenerateTexture
platformSettingsPlatform settings for generating the texture.
qualifyForSpritePackingIndicates if the Sprite generated can be used for atlas packing.
secondarySpriteTexturesSecondary textures for the generated Sprites.
sourceTextureInformationTexture format for the image data.
spriteImportDataSprite Asset generation data.
spritePackingTagTag used for Sprite packing.
textureImporterSettingsSettings for generating texture.