TextureGenerationSettings
Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public struct TextureGenerationSettings
Constructors
Constructor | Description |
|---|---|
| TextureGenerationSettings(UnityEditor.TextureImporterType) | The Constructor initializes to most common value based on the TetureImporterType you pass in. |
Properties
Property | Description |
|---|---|
| assetPath | Path where the Asset will be placed. |
| enablePostProcessor | When set to true, the AssetPostprocessor hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through TextureGenerator.GenerateTexture |
| platformSettings | Platform settings for generating the texture. |
| qualifyForSpritePacking | Indicates if the Sprite generated can be used for atlas packing. |
| secondarySpriteTextures | Secondary textures for the generated Sprites. |
| sourceTextureInformation | Texture format for the image data. |
| spriteImportData | Sprite Asset generation data. |
| spritePackingTag | Tag used for Sprite packing. |
| textureImporterSettings | Settings for generating texture. |