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Unity Engine


AssetImportContext

Defines the import context for scripted importers during an import event.
Read time 1 minuteLast updated 11 days ago

Definition

public class AssetImportContext

Remarks

This class carries both input and output information for the OnImportAsset() task.

Properties

Property

Description

assetPathThe path of the source asset file to be imported.
mainObjectThe main object set on the AssetImportContext.
selectedBuildTargetReturns the current build target and creates a dependency on the target platform within a scripted importer.

Methods

Method

Description

AddObjectToAssetAdds an object to the result of the import operation.
DependsOnArtifactSets up an artifact dependency to an asset.
DependsOnCustomDependencyAllows you to specify that an Asset has a custom dependency.
DependsOnSourceAssetAllows you to specify that an Asset depends directly on the source file of another Asset (as opposed to the import result of another asset).
GetArtifactDataReturns the data of the artifact file that was created by another importer, and adds a dependency to that file and the source asset path.
GetObjectsGets the list of objects set on the AssetImportContext.
GetReferenceToAssetMainObjectReturns the main asset from the given path (if it exists) and automatically adds a dependency on its path if it is the main asset type.
LogImportErrorLogs an error message encountered during import.
LogImportWarningLogs a warning message encountered during import.
SetMainObjectSets the main object for import.
SetOutputArtifactDataSets the data to be written to the artifact file.
SetOutputArtifactFileSets the data to be written to the artifact file with the given extension, by reading it from the file at the supplied path.