mirror
Whether the animation state is mirrored.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor.CoreModule
public bool mirror { get; set; }
Remarks
When true, the animation for the left side of the humanoid animation is applied to the right side and animation for the right side is applied to the left side. For example, if the animation is of a humanoid waving its left arm, when mirror is true, the humanoid waves its right arm.