AddExitTransition
Utility function to add an outgoing transition to the exit of the state's parent state machine.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor.CoreModule
AddExitTransition()
Utility function to add an outgoing transition to the exit of the state's parent state machine.
public AnimatorStateTransition AddExitTransition()
Returns
Type | Description |
|---|---|
| AnimatorStateTransition | The AnimatorStateTransition that was added. |
Remarks
The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.
AddExitTransition(bool)
Utility function to add an outgoing transition to the exit of the state's parent state machine.
public AnimatorStateTransition AddExitTransition(bool defaultExitTime)
Parameters
If true, the exit time will be the equivalent of 0.25 second.
Returns
Type | Description |
|---|---|
| AnimatorStateTransition | The AnimatorStateTransition that was added. |
Remarks
The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.