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evaluateEntryTransitionsOnStart

Configures the initialization of the controller.
Read time 1 minuteLast updated 10 days ago

Definition

public bool evaluateEntryTransitionsOnStart { get; set; }

Remarks

Enable this option to evaluate state machine entry transitions on each layer when initializing the controller.
Disable this option to initialize each layer in its default state.
This property is provided for backward compatibility purposes. It is automatically initialized as true for AnimatorControllers created in Unity 6.4 and newer.