level
Specifies the type of debug metadata to include in the symbol files.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Android
- Assembly: UnityEditor.Android.Extensions
public static DebugSymbolLevel level { get; set; }
Remarks
You can choose to include either a symbol table that translates active memory addresses into method names, or complete debugging information for in-depth debugging.
Examples
using UnityEditor.Android;using Unity.Android.Types;public class Settings{ public void Setup() { UserBuildSettings.DebugSymbols.level = DebugSymbolLevel.SymbolTable; }}