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usePhysicsLayers

Controls if the physics 64-bit layers are used based upon _physicsLayerNames or if not, the standard 32-bit layers based upon LayerMask. If a PhysicsCoreSettings2D asset is assigned then the physics layers ( _physicsLayerNames ) will be used if _usePhysicsLayers is also active. If no PhysicsCoreSettings2D asset is assigned then the global layers (See LayerMask ) will be used.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool usePhysicsLayers { get; set; }