Add(string, IVariable)
Adds a new Global Variable to use during formatting.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.SmartStrings.PersistentVariables
- Assembly: UnityEngine.SmartStringsModule
public void Add(string name, IVariable variable)
Parameters
The name of the variable, must be unique. Note the name should not contain any whitespace, if any is found then it will be replaced with with '-'.
The variable to use when formatting. See also BoolVariable, FloatVariable, IntVariable, StringVariable, ObjectVariable.