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Unity Engine


ConvertCharacterStringLiterals

This setting is relevant for the LiteralText. If true (the default), character string literals are treated like in "normal" string.Format: string.Format("\t") will return a "TAB" character If false, character string literals are not converted, just like with this string.Format: string.Format(@"\t") will return the 2 characters "\" and "t"
Read time 1 minuteLast updated 14 days ago

Definition

public bool ConvertCharacterStringLiterals { get; set; }