Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


FormatterBase

Base class that implements common IFormatter functionality.
Read time 1 minuteLast updated 6 days ago

Definition

public abstract class FormatterBase : IFormatter

Remarks

This example shows how to create a formatter to format an integer that represents bytes.

Examples

using Unity.SmartStrings.Core.Extensions;public class ByteFormatter : FormatterBase{ public override string DefaultName => "byte"; public override bool TryEvaluateFormat(IFormattingInfo formattingInfo) { if (formattingInfo.CurrentValue is long bytes) { // We are performing a Base 2 conversion here. 1024 bytes = 1 KB if (bytes < 512) { formattingInfo.Write($"{bytes} B"); return true; } if (bytes < 512 * 1024) { var kb = bytes / 1024.0f; formattingInfo.Write($"{kb.ToString("0.00")} KB"); return true; } bytes /= 1024; if (bytes < 512 * 1024) { var mb = bytes / 1024.0f; formattingInfo.Write($"{mb.ToString("0.00")} MB"); return true; } bytes /= 1024; var gb = bytes / 1024.0f; formattingInfo.Write($"{gb.ToString("0.00")} GB"); return true; } return false; }}

Constructors

Constructor

Description

FormatterBase()Creates a new instance of the formatter.

Properties

Property

Description

DefaultNameDefault name to use when Name is
null
.