IsPathValid
Returns true if a property exists at the specified PropertyPath.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Properties
- Assembly: UnityEngine.PropertiesModule
IsPathValid<T>(T, string)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(TContainer container, string path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, PropertyPath)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(TContainer container, in PropertyPath path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, string)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(ref TContainer container, string path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, PropertyPath)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(ref TContainer container, in PropertyPath path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |