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Unity Engine


IVisitPrimitivesPropertyAdapter

Implement this interface to intercept the visitation of any primitive type.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Interface
  • Namespace: Unity.Properties
  • Assembly: UnityEngine.PropertiesModule
public interface IVisitPrimitivesPropertyAdapter : IVisitPropertyAdapter<sbyte>, IVisitPropertyAdapter<short>, IVisitPropertyAdapter<int>, IVisitPropertyAdapter<long>, IVisitPropertyAdapter<byte>, IVisitPropertyAdapter<ushort>, IVisitPropertyAdapter<uint>, IVisitPropertyAdapter<ulong>, IVisitPropertyAdapter<float>, IVisitPropertyAdapter<double>, IVisitPropertyAdapter<bool>, IVisitPropertyAdapter<char>, IPropertyVisitorAdapter

Inheritance

Inherited Members

  • IVisitPropertyAdapter<sbyte>.Visit<T>(VisitContext<T, sbyte>, T, sbyte)
  • IVisitPropertyAdapter<short>.Visit<T>(VisitContext<T, short>, T, short)
  • IVisitPropertyAdapter<int>.Visit<T>(VisitContext<T, int>, T, int)
  • IVisitPropertyAdapter<long>.Visit<T>(VisitContext<T, long>, T, long)
  • IVisitPropertyAdapter<byte>.Visit<T>(VisitContext<T, byte>, T, byte)
  • IVisitPropertyAdapter<ushort>.Visit<T>(VisitContext<T, ushort>, T, ushort)
  • IVisitPropertyAdapter<uint>.Visit<T>(VisitContext<T, uint>, T, uint)
  • IVisitPropertyAdapter<ulong>.Visit<T>(VisitContext<T, ulong>, T, ulong)
  • IVisitPropertyAdapter<float>.Visit<T>(VisitContext<T, float>, T, float)
  • IVisitPropertyAdapter<double>.Visit<T>(VisitContext<T, double>, T, double)
  • IVisitPropertyAdapter<bool>.Visit<T>(VisitContext<T, bool>, T, bool)
  • IVisitPropertyAdapter<char>.Visit<T>(VisitContext<T, char>, T, char)