RegisterParameter
Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.ProjectAuditor.Editor
- Assembly: UnityEditor
RegisterParameter(string, string, string, int)
Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
public void RegisterParameter(string paramName, string userFriendlyName, string tooltip, int defaultValue)
Parameters
RegisterParameter(string, string, string, int, int, int)
Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
public void RegisterParameter(string paramName, string userFriendlyName, string tooltip, int defaultValue, int minValue, int maxValue)
Parameters
Parameter name.
A user friendly name to show in the Project Settings.
Text to show on a tooltip in the Project Settings.
The default value this parameter will have, unless it has already been registered.
The minimum valid value this parameter may have.
The maximum valid value this parameter may have.