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Unity Engine


RegisterParameter

Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
Read time 1 minuteLast updated 10 days ago

Definition

RegisterParameter(string, string, string, int)

Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
public void RegisterParameter(string paramName, string userFriendlyName, string tooltip, int defaultValue)

Parameters

paramName

Parameter name.

userFriendlyName

A user friendly name to show in the Project Settings.

tooltip

Text to show on a tooltip in the Project Settings.

defaultValue

The default value this parameter will have, unless it has already been registered.

RegisterParameter(string, string, string, int, int, int)

Register a parameter by declaring its name and default value. Parameters are registered on the "default" platform, so are available for retrieval on every target platform.
public void RegisterParameter(string paramName, string userFriendlyName, string tooltip, int defaultValue, int minValue, int maxValue)

Parameters

paramName

Parameter name.

userFriendlyName

A user friendly name to show in the Project Settings.

tooltip

Text to show on a tooltip in the Project Settings.

defaultValue

The default value this parameter will have, unless it has already been registered.

minValue

The minimum valid value this parameter may have.

maxValue

The maximum valid value this parameter may have.