WrapAroundWhenCapacityReached
Use to allow sample value overwrite when ProfilerRecorder capacity is exceeded.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: Unity.Profiling
- Assembly: UnityEngine.CoreModule
WrapAroundWhenCapacityReached = 8
Remarks
If you create a with ProfilerRecorderOptions.WrapAroundWhenCapacityReached, the ProfilerRecorder.Count property determines the index of the next sample to be collected. It acts like a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
ProfilerRecorderAdditional Resources: ProfilerRecorderSample.