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Unity Engine


WrapAroundWhenCapacityReached

Use to allow sample value overwrite when ProfilerRecorder capacity is exceeded.
Read time 1 minuteLast updated 4 days ago

Definition

WrapAroundWhenCapacityReached = 8

Remarks

If you create a
ProfilerRecorder
with ProfilerRecorderOptions.WrapAroundWhenCapacityReached, the ProfilerRecorder.Count property determines the index of the next sample to be collected. It acts like a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
Additional Resources: ProfilerRecorderSample.