CreatingMetadata
A metadata event that collection methods can subscribe to.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Event
- Namespace: Unity.Profiling.Memory
- Assembly: UnityEngine.CoreModule
public static event Action<MemorySnapshotMetadata> CreatingMetadata
Remarks
This event is fired when you capture a memory snapshot. Use it to provide meta data to the snapshot file, for example information related to the context, such as the level, in which it was taken.
using System;using UnityEngine;using Unity.Profiling.Memory;public class MemoryProfilerExample : MonoBehaviour{ public string levelName = "Default Level Name"; void Start() { MemoryProfiler.CreatingMetadata += CreateMetadata; } void CreateMetadata(MemorySnapshotMetadata metadata) { metadata.Description = $"This Memory Snapshot capture started at {DateTime.Now} in level {levelName}."; } void OnDestroy() { MemoryProfiler.CreatingMetadata -= CreateMetadata; }}
Note: If the project has the Memory Profiler package installed in the Editor, it is recommended to implement a concrete implementation of MemoryProfiler.MetadataCollect instead, which will inject your implementation into any Player builds you make.
Additional Resources: MemoryProfiler.MetadataCollect, MemoryProfiler.TakeSnapshot, MemorySnapshotMetadata.